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Fire emblem three houses3/29/2023 You’re smartly given multiple options on how to spend each day off - which lets each of us focus on what we want out of Three Houses. Three Houses moves the story along on a month-to-month basis, and with a week’s worth of decision making done at a time (which concludes in a few short moments), the bulk of your time is spent on free days at the end of the week, and the story mission battle that caps off each month. If you don’t feel like spending time setting specific goals for your team or nurturing budding talents, letting Three Houses automate the process still ensures your units will follow their own class goals and be ready to fight. For instance, when my land-heavy army had to fight along the water, being able to plan ahead and reclass several units into wyvern and pegasus riders made me feel like a tactical mastermind. Training becomes a very satisfying way to alter the makeup of your army and adapt to new confrontations. Instead, the entire process of building up your students’ abilities and combat arts is quick and efficient, and can even be automated if you so choose. Where instructing students is concerned, Three Houses could have easily fallen into the pitfall of monotony. Instead, you’ll spend the first half of Three Houses’ epic 70-hour campaign acclimating to life at the monastery through teaching students, wandering the grounds, and undertaking missions for the church. The young leaders themselves - Edelgard, Dimitri, and Claude - are equally full of promise in both their abilities and backgrounds, and leave enough of an air of mystery to leave you wholly unprepared for where their stories lead when war engulfs the land after a five-year time jump.īut a continental war of this scale doesn’t just happen overnight. Ingrid from the Blue Lions house idealizes knighthood due to her late fiance (who was the brother of another student), but his recent tragic death caused her to be deeply mistrustful of the people she believes to be responsible (which includes yet another classmate). What really excited me was just how fleshed out each character was beyond the face value of their personality archetype - and how interconnected and important their own stories were to the world at large. Even though your initial house choice is only skin deep, each one gives you so much to work with and discover along the way. Each boasts a lively cast of endearing characters that instantly drew me in, and their individual skills, flaws, and personalities offer an incredible amount of possibilities. The houses of the Black Eagles, Blue Lions, and Golden Deer are unique in more ways than one. Imagine Harry Potter’s Hogwarts except teenagers come to learn how to do battle instead of magic and Dumbledore is also the archbishop of a powerful militarized church who routinely orders teachers to lead students to war against bandits and blasphemers. Students are divided into houses representing these nations, and you’ll choose one of the houses to teach and lead into battle. Unlike those that came before it, Three Houses provides a welcome respite from battle after battle by introducing the Garreg Mach Monastery, a huge explorable fortress that’s home to both a church housing the dominant religion of the land, and an officer’s academy for the three nations that make up the continent of Fodlan. That made me rethink my defensive strategies. Having equippable battalions of troops that could bolster an individual character’s stats meant new strategies too, including the ability to stun attackers in place – and beware, the enemy can use that trick on you if you get complacent in simply forming a wall of tough units. I was especially surprised to see several combat arts lifted from the Fire Emblem Heroes mobile game, of all places, and the inclusion of strategic unit repositioning abilities was a most welcome one, allowing me to swap, shove, or quickly relocate my more vulnerable units out of danger. Because of this, I hardly noticed the weapon triangle’s exclusion. Training up units unlocks many custom moves to make them more effective against armored or cavalry units, and those with high enough proficiency can even unlock “breaker” skills to give them advantages against a certain weapon type which brings back that weapon superiority feel. Instead, there’s a bigger emphasis on choosing the right weapon for the right person - depending on their skill level and the stats of the weapon itself (swords still have the best overall accuracy, while axes unleash the most raw power, and lances are balanced in the middle). Fans of the series may notice that the traditional “weapon triangle” of swords beat axes beat lances beat swords has been all but abandoned in Three Houses.
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